Struggle inflicts damage, and the user receives recoil damage equal to ¼ of the damage done to the target. Struggle will automatically be used by a Pokémon that has no usable moves but is ordered to attack. Struggle is capable of striking a critical hit.
If the user of Struggle attacks first and knocks itself out due to recoil damage, the opponent will not attack or be subjected to recurrent damage during that round. If Struggle breaks a substitute, the user will take no recoil damage.
Self-inflicted recoil damage from Struggle from the previous turn can be countered if the opponent did not make a move on the following turn.
Although classified as a Normal-type move, Struggle is unaffected by types, inflicting neutral damage to Steel-, Rock-, and Ghost-type Pokémon and being unaffected by STAB. Struggle can hit through Wonder Guard. Its target is a randomly selected opponent in Double Battles.
Despite being considered a recoil move, Struggle will not gain a boost by Reckless.
By leveling up