Spike Cannon
Spike Cannon
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  20
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat or Magic Bounce
  • Not affected by Snatch
  • Affected by Mirror Move
  • Affected by King's Rock
Foe Foe
Self Ally
May affect any foe, but not the ally
  • Not a TM, HM or Move Tutor move.

Spike Cannon (Japanese: とげキャノン Spike Cannon) is a damage-dealing Normal-type multi-strike move.


Spike Cannon inflicts damage, hitting the target 2-5 times per use. There is a 33.3% chance that it will hit 2 times, a 33.3% chance that it will hit 3 times, a 16.7% chance that it will hit 4 times, and a 16.7% chance that it will hit 5 times. Ignoring the possibility of missing, it will hit 3.168 times on average, giving it an average power of 57.024.

If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.

Each strike has an independent chance of activating a Razor Fang or a contact ability.


Sharp spikes are fired at the foe to strike two to five times.


By leveling up

# Pokémon Type Egg Group Level
#090 090MS Somboludo GroundIC Big
SteelIC Big
Human-Like Human-Like 43
#111 111MS Tripsius PsychicIC Big
ElectricIC Big
Amorphous Amorphous 1
#205 205MS Manateet WaterIC Big
IceIC Big
Monster Water 2 26
#206 206MS Manatorque WaterIC Big
IceIC Big
Monster Water 2 26
#207 207MS Manatank WaterIC Big
IceIC Big
Monster Water 2 26
#337 337MS Cthullord RockIC Big
WaterIC Big
Water 1 Water 3 40
  • Bold indicates a Pokémon gains STAB from this move.
  • Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
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