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063MS #063: Conchilla
Pokémon
#065: Coolcube 065MS
064MS
Haremit
Hermitcrab Pokémon
#064
064Haremit
Type
Normal Rock
Unknown
Abilities
Shell Armor or Serene Grace
Gender ratio
25% / 75%
Catch rate
75 (9.8%)
Breeding
Egg groups
Water 3 and Field
Hatch time
5355 steps*
Height
1'04" 0.4 m
0'0" 0 m
Weight
100.3 lbs. 45.5 kg
0 lbs. 0 kg
Base experience yield
154
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
0
Atk
2
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body05
Footprint
F064
Pokédex color
Brown
Base friendship
70
Cry


Haremit (Japanese: ジェイミー Jamie) is a dual-type Normal/Rock Pokémon.

It evolves from Conchilla starting at level 29.

BiologyEdit

Haremit lives on land by the water's-edge.

Pokédex Entry Edit

Pokédex entry
It hides in its shell when attacked. Its saliva is solidified in contact with air, allowing it to throw it at long distances.

Game Locations Edit

Availability
None This Pokémon cannot be obtained yet.
Always
Common Routes 20, 22, 24
Uncommon Route 29
Fossil
Rare Routes 18, 19
Safari Zone Area 2 (Rock Smash)
Special
Evolve Conchilla

Base Stats Edit

Stat Range
At Lv. 50 At Lv. 100
HP: 105
165 - 212 320 - 414
Attack: 85
81 - 150 157 - 295
Defense: 110
103 - 178 202 - 350
Sp.Atk: 60
58 - 123 112 - 240
Sp.Def: 90
85 - 156 166 - 306
Speed: 75
72 - 139 139 - 273
Total: 525   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type Effectiveness Edit

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None

Moves Edit

By leveling upEdit

By leveling up
This is the Pokémon's upcoming moveset.
Look for the older moveset in the article's history.
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Spikes Ground Status 0000 —% 20
011 Ice Ball Ice Physical 03030 09090% 20
011 Covet Normal Physical 06060 100100% 25
011 Withdraw Water Status 0000 —% 40
066 Rock Throw Rock Physical 05050 09090% 15
099 Mud Sport Ground Status 0000 —% 15
1212 Rapid Spin Normal Physical 02020 100100% 40
1414 Magnitude Ground Physical 0000 100100% 30
1717 Ancient Power Rock Special 06060 100100% 5
2121 Razor Shell Water Physical 07575 09595% 10
2424 Curse ??? Status 0000 —% 10
2727 Rock Slide Rock Physical 07575 09090% 10
2929 Clamp Water Physical 03535 08585% 15
3232 Hyper Fang Normal Physical 08080 09090% 15
3535 Stealth Rock Rock Status 0000 —% 20
3737 Power Gem Rock Special 08080 100100% 20
4141 Hyper Voice Normal Special 09090 100100% 10
4444 Slack Off Normal Status 0000 —% 10
4747 Stone Edge Rock Physical 100100 08080% 5
5050 Super Fang Normal Physical 0000 09090% 10
5353 Crabhammer Water Physical 100100 09090% 10
5656 Shell Smash Normal Status 0000 —% 15
6060 Double-Edge Normal Physical 120120 100100% 15
6565 Rock Wrecker Rock Physical 150150 09090% 5
  • Bold indicates a move that gets STAB when used by Haremit
  • Italic indicates a move that gets STAB only when used by an evolution of Haremit
  • Moves in yellow cannot be learned by any previous evolutions of Haremit

By TM/HMEdit

By TM/HM
This is the Pokémon's upcoming moveset.
Look for the older moveset in the article's history.
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Water Sprite TM03 Water Pulse Water Special 06060 100}}100% 20
Bag TM Poison Sprite TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Grass Sprite TM09 Bullet Seed Grass Physical 02525 100}}100% 30
Bag TM Normal Sprite TM10 Hidden Power Normal Special 06060 100}}100% 15
Bag TM Fire Sprite TM11 Sunny Day Fire Status 0000 —}}—% 5
Bag TM Ice Sprite TM13 Ice Beam Ice Special 09090 100}}100% 10
Bag TM Ice Sprite TM14 Blizzard Ice Special 110110 070}}70% 5
Bag TM Normal Sprite TM15 Hyper Beam Normal Special 150150 100}}100% 5
Bag TM Normal Sprite TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite TM20 Safeguard Normal Status 0000 —}}—% 20
Bag TM Normal Sprite TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Ground Sprite TM26 Earthquake Ground Physical 100100 100}}100% 10
Bag TM Normal Sprite TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Ground Sprite TM28 Dig Ground Physical 08080 100}}100% 10
Bag TM Normal Sprite TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Psychic Sprite TM33 Reflect Psychic Status 0000 —}}—% 30
Bag TM Poison Sprite TM36 Sludge Bomb Poison Special 09090 100}}100% 10
Bag TM Rock Sprite TM37 Sandstorm Rock Status 0000 —}}—% 10
Bag TM Rock Sprite TM39 Rock Tomb Rock Physical 06060 095}}95% 10
Bag TM Normal Sprite TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Normal Sprite TM43 Secret Power Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Dark Sprite TM46 Thief Dark Physical 06060 100}}100% 25
Bag TM Grass Sprite HM01 Cut Grass Physical 07070 100}}100% 30
Bag TM Rock Sprite HM04 Strength Rock Physical 07070 100}}100% 15
Bag TM Fighting Sprite HM06 Rock Smash Fighting Physical 06060 100}}100% 15
Bag TM Normal Sprite HM08 Rock Climb Normal Physical 09090 085}}85% 20
  • Bold indicates a move that gets STAB when used by Haremit
  • Italic indicates a move that gets STAB only when used by an evolution of Haremit
  • Moves in yellow cannot be learned by any previous evolutions of Haremit

By tutoringEdit

By Move Tutor
This is the Pokémon's upcoming moveset.
Look for the older moveset in the article's history.
 Move   Type   Cat.   Pwr.   Acc.   PP 
Block Normal Status —% 5
Body Slam Normal Physical 85 100% 15
Earth Power Ground Special 90 100% 10
Grass Knot Grass Special 100% 20
Meme ??? Special 65 100% 15
Metronome Normal Status —% 10
Pay Day Normal Physical 40 100% 20
Present Normal Physical 90% 15
Recycle Normal Status —% 10
Rock Slide Rock Physical 75 90% 10
Scald Water Special 80 100% 15
Sleep Talk Normal Status —% 10
Stealth Rock Rock Status —% 20
Stone Edge Rock Physical 100 80% 5
Substitute Normal Status —% 10
Swagger Normal Status 85% 15
Thunder Wave Electric Status 90% 20
Zen Headbutt Psychic Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Haremit
  • Italic indicates a move that gets STAB only when used by an evolution of Haremit
  • Moves in yellow cannot be learned by any previous evolutions of Haremit

By breedingEdit

By breeding
Egg moves are currently not implemented.
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
165MS166MS325MS Avalanche Ice Physical 60 100% 10
049MS Barrier Psychic Status —% 20
099MS100MS101MS Bubble Beam Water Special 65 100% 20
321MS322MS Iron Defense Steel Status —% 15
049MS134MS168MS169MS172MS198MS Mud Shot Ground Special 55 95% 15
063MS064MS168MS169MS196MS197MS Rapid Spin Normal Physical 20 100% 40
106MS107MS336MS337MS353MS Rock Blast Rock Physical 25 80% 10
218MS Twineedle Bug Physical 25 100% 20
030MS031MS049MS063MS064MS081MS082MS
099MS100MS101MS125MS126MS172MS198MS
243MS294MS314MS336MS337MS
Water Pulse Water Special 60 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Haremit
  • Moves marked with a double dagger (‡) include tutored parents.
  • Bold indicates a move that gets STAB when used by Haremit
  • Italic indicates a move that gets STAB only when used by an evolution of Haremit

Evolution Edit

063Conchilla
Unevolved
Conchilla
 Normal 
Bag Rare Candy Sprite
Level 29
064Haremit
First evolution
Haremit
 Normal  Rock 

Sprites Edit

Front Back Front shiny Back shiny
File:GenderM.png 064 064b File:GenderM.png 064s 064sb

Trivia Edit

Design Origin Edit

Haremit is a small hare inside of a hermit's shell, this along with its behavior of swapping shells is very reminiscent to hermit crabs. Its shiny is red, similar to a hermit crab. It is likely based on this internet meme.

Name Origin Edit

Haremit is a combination of hare and hermit.

063MS #063: Conchilla
Pokémon
#065: Coolcube 065MS
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