Encore prevents the target from using any move except the last move that it used for 3 turns.
If the Pokémon affected by Encore runs out of PP for the affected move, the effects of Encore end immediately. If the move the Pokémon is locked into by Encore is disabled, the Pokémon will be forced to use Struggle until the effects of Disable or Encore have worn off.
Encore can hit through a substitute.
If a Pokémon is affected by Encore before it can use its move that turn, it will be forced to use the move that Encore has locked it into.
Like Disable, Torment can be used to force the opponent to use Struggle every second turn.
If a Pokémon is affected by Encore before it uses its move that turn, and it is now locked into a move other than the one it selected, it will be forced to use the move that Encore has locked it into; even if the move it is forced to use has a different priority than the move it had selected, the Pokémon will still move with the priority of the move it had selected. If the move the Pokémon is forced to use is the same as it had selected, the move will execute on its designated target that turn; otherwise, if the move it is locked into is a move that can target a single opponent, it will target a random opponent.
It can be reflected by Magic Coat, but will then fail.
A Pokémon affected by Encore can select the target of its moves.
If a Pokémon is forced to use Focus Punch on a turn it chose another move, the charging message does not appear and it can be executed regardless of whether the Pokémon took damage that turn. If a Pokémon is forced to use Acupressure on a turn it chose another move, it will always target the user, not an ally.
By leveling up
|#099||Praunch|| ||Water 3||16|
|#100||Karawn|| ||Water 3||16|
|#101||Mabster|| ||Water 3||16|
|#280||Walruskie|| ||Water 1||9|
|#361||Tarditank|| ||Bug||Water 1||23|
|#083||Pengas|| ||Water 1||Flying|
|#093||Tittai|| ||Water 1||Water 2|
|#099||Praunch|| ||Water 3|