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Double Hit
Double Hit
Battles
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  35
Accuracy  100%
Priority  {{{priority}}}
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat or Magic Bounce
  • Not affected by Snatch
  • Affected by Mirror Move
  • Affected by King's Rock
Target
Foe Foe
Self Ally
May affect anyone but the user
Availability
  • Not a TM, HM or Move Tutor move.

Double Hit (Japanese: ダブルアタック Double Attack) is a damage-dealing Normal-type move.

Effect

Double Hit inflicts damage, hitting twice per use. Each strike has an equal chance to be a critical hit.

Double Hit will hit again if the first strike breaks a substitute. Bide and Counter will only acknowledge the second strike of this move.

If the target has an Ability that activates upon contact, each strike counts individually, enabling the Ability to activate twice.

If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.

If the first strike activates the target's Focus Sash, Focus Band, or Sturdy, the second one will cause the defending Pokémon to faint. A Focus Band can still activate again to prevent fainting, but this chance is independent of the previous one.

Description

Description
The foe is struck with a long tail, vines, etc. Twice in one turn.

Learnset

By leveling up

# Pokémon Type Egg Group Level
#110 110MS Dubus PsychicIC Big
ElectricIC Big
Amorphous Amorphous 22
#111 111MS Tripsius PsychicIC Big
ElectricIC Big
Amorphous Amorphous 22
#330 330MS Twinfowl SteelIC Big
FlyingIC Big
Flying Mineral 1
  • Bold indicates a Pokémon gains STAB from this move.
  • Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

By a prior evolution

# Pokémon Type Egg Group Stage
#331 331MS Avianjoin SteelIC Big
FlyingIC Big
Flying Mineral 330MS
  • Bold indicates a Pokémon gains STAB from this move.
  • Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
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