On the turn Doom Desire is selected, this attack will do nothing other than state that the user has chosen Doom Desire as its destiny. Two turns later, Doom Desire will do damage against the target.
Doom Desire calculates its damage when it hits rather than when it is selected.
Doom Desire cannot land a critical hit.
Doom Desire fails when used if the target is already set to be hit by Future Sight or Doom Desire. Doom Desire can hit the Pokémon that used the move. If Doom Desire misses, the miss will not occur until the third turn, and the game will display that the move "failed" rather than "missed".
In Double Battles, if the intended target has already fainted by the time the attack is foreseen such that there is no target, Doom Desire will redirect the same as other moves do (e.g., target the other opponent instead).
In battles with multiple opponents, Doom Desire may target a slot without an active Pokémon. (If a Pokémon occupies the selected slot by the time the attack is due, Doom Desire will attack as intended.) If there is no target at the targeted slot by the time the attack is due, Doom Desire will still fail without further notice.
By leveling upEdit