Does double damage if the foe has already taken damage this turn.
Brutal Swing
Physical
60
100%
20 (max 32)
All but user
The user swings its body around violently to inflict damage on everything in its vicinity.
Embargo
Status
—
100%
15 (max 24)
Anyone
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
Hyperspace Fury
Physical
100
—%
5 (max 8)
Anyone
Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls.
Dark Void
Status
—
50%
10 (max 16)
All foes
Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
Darkest Lariat
Physical
85
100%
10 (max 16)
Anyone
The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage.
Fling
Physical
Varies
100%
10 (max 16)
Anyone
The user flings its held item at the target to attack. This move's power and effects depend on the item.
Night Daze
Special
85
95%
10 (max 16)
Anyone
The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy.
Parting Shot
Status
—
100%
20 (max 32)
Anyone
With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.
Power Trip
Physical
20
100%
10 (max 16)
Anyone
The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power.
Quash
Status
—
100%
15 (max 24)
Anyone
The user suppresses the target and makes its move go last.
Throat Chop
Physical
80
100%
15 (max 24)
Anyone
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
Topsy-Turvy
Status
—
—%
20 (max 32)
Anyone
All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
All details are taken from Generation 7 games where relevant.