Come n' Go
Type  Water
Category  Special
PP  15 (max. 24)
Power  25
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat or Magic Bounce
  • Not affected by Snatch
  • Affected by Mirror Move
  • Affected by King's Rock
Foe Foe
Self Ally
May affect any foe, but not the ally
  • Not a TM, HM or Move Tutor move.

Come n' Go is a damage-dealing Water-type multi-strike move. It is an exclusive Pokémon Clover move.


Come n' Go inflicts damage, hitting the target 2-5 times per use with a base power of 25 per strike. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Provided that the move does not miss, it will hit 3 times on average, giving it an average power of 75. Each strike made has an equal chance to be a critical hit.

Come n' Go may continue attacking after breaking a substitute. Bide and Mirror Coat will only acknowledge the last strike of this move.

If the user is holding a King's Rock, each consecutive hit has an equal chance to cause the opponent to flinch.


The user blasts target with a sticky liquid 2-5 times.


By leveling up

# Pokémon Type Egg Group Level
#009 009MS Condoom WaterIC Big
PoisonIC Big
Water 1 Monster 51
#037 037MS Semdrop NormalIC Big Amorphous Monster 69
#038 038MS Semrust NormalIC Big
GroundIC Big
Amorphous Monster 69
#231 231MS Semdemen WaterIC Big
GroundIC Big
Amorphous Monster 69
  • Bold indicates a Pokémon gains STAB from this move.
  • Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
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