Come n' Go inflicts damage, hitting the target 2-5 times per use with a base power of 25 per strike. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Provided that the move does not miss, it will hit 3 times on average, giving it an average power of 75. Each strike made has an equal chance to be a critical hit.
Come n' Go may continue attacking after breaking a substitute. Bide and Mirror Coat will only acknowledge the last strike of this move.
If the user is holding a King's Rock, each consecutive hit has an equal chance to cause the opponent to flinch.
The user blasts target with a sticky liquid 2-5 times.