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Beat Up
Beat Up
Battles
Type  Dark
Category  Physical
PP  10 (max. 16)
Power  10
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat or Magic Bounce
  • Not affected by Snatch
  • Affected by Mirror Move
  • Affected by King's Rock
Target
Foe Foe
Self Ally
May affect anyone but the user
Availability
  • Not a TM, HM or Move Tutor move.

Beat Up is a damage-dealing Dark-type move.

EffectEdit

Beat Up inflicts damage on the target, with one strike for each conscious Pokémon in the user's party that does not have a non-volatile status.

Beat Up ignores changes to stat levels such as Swords Dance, but each strike does increase in power from Attack-boosting items like the Choice Band if held by the user.

If a Focus Sash, Focus Band, or Run Away activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint.

Each strike has an independent chance of being a critical hit, as well as activating a King's Rock or Razor Fang or the ability Stench. The Sniper ability does not affect critical hits. Bide and Counter deal damage based on the last strike alone. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent.

If a Pokémon uses Beat Up on its partner in a double battle, the partner will attack itself (unless it suffers from a status ailment).

DescriptionEdit

Description
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

LearnsetEdit

By leveling upEdit

# Pokémon Type Egg Group Level
#010 010MS Squirrap NormalIC Big Field Field 6
#011 011MS Gampster NormalIC Big Field Field 6
#086 086MS Flowre PoisonIC Big
DarkIC Big
Grass Amorphous 5
#087 087MS Florious PoisonIC Big
DarkIC Big
Grass Amorphous 5
#032 032MS Vandash DarkIC Big
GrassIC Big
Human-Like Human-Like 3
#123 123MS Ogrelord DarkIC Big Human-Like Human-Like 1
#135 135MS Chasumo FightingIC Big Human-Like Human-Like 9
#172 172MS Mimimie WaterIC Big
DarkIC Big
Water 2 Water 3 7
#191 191MS Hitmonana GrassIC Big
FightingIC Big
Grass Grass 16
#194 194MS Kekroach DarkIC Big
BugIC Big
Bug Bug 1
#195 195MS Rekroach DarkIC Big
BugIC Big
Bug Bug 1
#208 208MS Anonymouse DarkIC Big
ElectricIC Big
Field Fairy 1
#241 241MS Sadfish WaterIC Big Water 2 Water 2 4
#269 269MS Ebining DarkIC Big Amorphous Amorphous 1
#270 270MS Emplyin DarkIC Big Amorphous Amorphous 1
#273 273MS Flipbird NormalIC Big
FlyingIC Big
Flying Human-Like 10
#274 274MS Wheygle FightingIC Big
FlyingIC Big
Flying Human-Like 10
#327 327MS Shroofle DarkIC Big Grass Grass 1
#349 349MS Warney NormalIC Big Monster Monster 6
#350 350MS Banageddon NormalIC Big Monster Monster 6
#354 354MS Signot GroundIC Big
DarkIC Big
Bug Field 1
#355 355MS Reagain GroundIC Big
DarkIC Big
Bug Field 1
  • Bold indicates a Pokémon gains STAB from this move.
  • Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

By breedingEdit

# Pokémon Type Egg Group Father
#004 004MS Arabomb FireIC Big Dragon Monster 349MS350MS
#032 032MS Vandash DarkIC Big
GrassIC Big
Human-Like Human-Like 032MS123MS135MS273MS274MS
#165 165MS Fluffyeti IceIC Big Field Fairy 010MS011MS208MS354MS355MS
#258 258MS Gnarrk WaterIC Big Water 1 Water 2 172MS241MS
#354 354MS Signot GroundIC Big
DarkIC Big
Bug Field 010MS011MS194MS195MS208MS354MS355MS
  • Egg moves are currently not implemented!
  • Pokémon marked with an asterisk (*) must have this move chain bred onto them.
  • Bold indicates a Pokémon gains STAB from this move.
  • Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
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